Alone in the woods, Lumi is surrounded by sinister shadow monsters and a mysterious creature locked in a cage. Lumi’s only hope to escape the woods of Hallowtide lies in the delicate friend-yet-foe relationship of the creature in the cage. Harness Lumi’s ability to gather and craft resources while keeping the lantern lit to ward off the swarming shadow monsters.
Inspired by Survival Horror games like Don’t Starve and the timeless autumnal aesthetic of Over the Garden Wall, Hallowtide embodies the familiar mechanics of the Survival Horror Genre while also offering a unique experience to spooky game lovers everywhere.
Hallowtide was made in collaboration with the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver. The development team is incredibly grateful for the support and resources the CMDC program provides that allows our team to continue working remotely. We also wish to extend thanks to the Portland Indie Game Squad (PIGSquad) for including our game in their 2021 Halloween Horror Game Marathon.
CMDC Studios is a team of multi-talented game developers who are passionate about creating narrative-rich games through immersive gameplay and thoughtful design. With an ever-growing game library of heartfelt, adventurous, and sometimes mysterious titles, CMDC Studios invites players to explore a wide range of digital experiences.
Katya Farinsky
Dylan Steen – Lead
Brandon Hedden
Dave Sabrowski
Ransom Reed
Jazz Jackson
Arlo Ptolemy
Katya Farinsky
Dylan Steen
Dillon Gohl
Jei Shi
Ransom Reed
Dillon Gohl
Tanner Gohl
Keegan Walden
Dillon Gohl
Dillon Gohl
Jei Shi
Dave Sabrowski
Joel Clapp
Andrew Thompson
The Hallowtide development team wishes to extend special thanks to Dr. Dene Grigar for her unwavering support of this project and the developers who created it, to Greg Philbrook for providing advanced technical support, and to the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver for providing the resources that allowed us to complete this project remotely.
Additional thanks to Ahria Nicholas, Andrew Thompson, Kathleen Zoller, and Elyse Mollahan for acting as creative consultants to the Engine Team and Creative Team during the early stages of development.