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DEAD AIR:

An Atmospheric Horror Experience

You are alone at Tower 18

Your only companion went to salvage parts from Tower 15 for some much needed repairs, however that was several hours ago and you have not received a transmission since.

Watch Gameplay

Watch the Trailer

Trust Everything

Dead Air begins with players taking control of Tower 18’s command console and acknowledging a long overdue transmission. Only by carefully managing the tower’s failing power generator, one-way communication network, and the impending darkness can you lead your companion safely back home.

Special Thanks to our
Project Partners and Sponsors

Dead Air was made in collaboration with the Portland Indie Game Squad (PIGSquad) and the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver during the PIGSquad’s July Remix Summer Slow Jam.

Gallery

Concept Art

DEAD AIR:

An Atmospheric Horror Experience

You are alone at Tower 18

Your only companion went to salvage parts from Tower 15 for some much needed repairs, however that was several hours ago and you have not received a transmission since.

Watch Gameplay

Watch the Trailer

Trust Everything

Dead Air begins with players taking control of Tower 18’s command console and acknowledging a long overdue transmission. Only by carefully managing the tower’s failing power generator, one-way communication network, and the impending darkness can you lead your companion safely back home.

Special Thanks to our
Project Partners and Sponsors

Dead Air was made in collaboration with the Portland Indie Game Squad (PIGSquad) and the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver during the PIGSquad’s July Remix Summer Slow Jam.

Gallery

Concept Art

CMDC STUDIOS

CMDC Studios is a team of multi-talented game developers who are passionate about creating narrative-rich games through immersive gameplay and thoughtful design. With an ever-growing game library of heartfelt, adventurous, and sometimes mysterious titles, CMDC Studios invites players to explore a wide range of digital experiences.

Development Team

Game Directors

Katya Farinsky – Producer
Andrew Thompson

Game Development

Andrew Thompson – Lead
Ahria Nicholas
Dave Sabrowski

Narrative Design

Katya Farinsky – Lead
Elyse Mollahan
Barysh Agaliyev
Kathy Klaus

Environmental Art

Jei Shi

Logo Design

Elyse Mollahan

3D Modeling

Joel Clapp – Lead
Keegan Walden
Arlo Ptolemy
Evan Astrue
Andrew Templin
Kathleen Zoller
Tanner Gohl

Textures

Joel Clapp
Keegan Walden
Evan Astrue

Sound Design

Ransom Reed – Lead
Eric Gerdlund
Jaden Torson

Web Development

David Sabrowski – Legacy Site
Andrew Thompson – Promo Site

Trailer

Katya Farinsky
Joel Clapp

The Dead Air Team wishes to extend special thanks to Dr. Dene Grigar for her unwaivering support of this project and the developers who created it, to Greg Philbrook for providing advanced technical support, and to the Digital Culture Program (CMDC Program) at Washington State University Vancouver for providing the resources that allowed us to complete this project remotely.

Additional thanks to Will Lewis and Marlowe Dobb from PIGSquad for supporting the development team and showcasing our game.