In a murky, urban, environment, a lone android encounters a glowing piece of technology discarded by the elite inhabitants of the upper city. However, discovering this invaluable item comes with a cost. Residents of the lower levels know anyone who acquires “upper-tech” immediately becomes hunted by Under City Enforcement Units and are never seen again.
ParaSoul challenges players to move proficiently through each section of its futuristic, cyberpunk inspired skyscape as they explore each section of the city. Only by obtaining pieces of forgotten cybernetic enhancements can players hope to defeat the oppressive forces mounting against them.
ParaSoul was made in collaboration with the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver. The development team is incredibly grateful for the support and resources the CMDC program provides that allows our team to continue working remotely.
CMDC Studios is a team of multi-talented game developers who are passionate about creating narrative-rich games through immersive gameplay and thoughtful design. With an ever-growing game library of heartfelt, adventurous, and sometimes mysterious titles, CMDC Studios invites players to explore a wide range of digital experiences.
Andrew Thompson – Lead Developer, Enemies/Finale
Ahria Nicholas – Lead Developer, Level Programmer
Dylan Steen – Level Designer, User Interface, Programmer
Hogan Coverdale – Character Movement Programmer
Arlo Ptolemy – Level Designer
Richard Mora – Entry Programmer
Barysh Agaliyev – Lead Narrative Designer, Writer
Natalie Lusk – Lead Narrative Designer, World Building
Charlie Klever – Narrative Development, Logo Design
Cassandra Dillhoff – Narrative Development, Storyboards
Austin Gohl – Narrative Development
Joel Clapp – 3D Production Lead, 3D Generalist
Elyse Mollahan – 2D Production Lead, Character Designer
Ransom Reed – Lead Audio Designer, Mastering
The ParaSoul development team wishes to extend special thanks to Dr. Dene Grigar for her unwavering support of this project and the developers who created it, to Greg Philbrook for providing advanced technical support, and to the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver for providing the resources that allowed us to complete this project remotely.
Additionally, the team wishes to thank Craig Vesterby for his contributions and support during the early stages of development.