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Ramen Rush

Of Ramen and Monsters

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Enter the Night Market

For as long as anyone can remember, Kai’s ramen shop, located in the heart of the Night Market, has been a destination for a wide variety of traveling spirits. Young Yasha is an apprentice at the ramen shop, but when Kai is suddenly called away, they will have to handle serving customers on their own. Unfortunately for Yasha, this includes serving both spirits who want food and those who want trouble.

Watch Showcase

Watch the Trailer

The Dinner Rush is Here!

Ramen Rush challenges players to cook, prepare, and serve six types of fantastical ramen to patrons of the Night Market. Only by serving customers quickly and accurately can you obtain a 5-star ranking and elevate your ramen dreams to perfection. 

Special Thanks to our
Project Partners and Sponsors

Ramen Rush was made in collaboration with the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver using Unity. The development team is incredibly grateful for the support and resources the CMDC program provides that allows our team to continue working remotely.   

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Gallery

Concept Art

CMDC STUDIOS

CMDC Studios is a team of multi-talented game developers who are passionate about creating narrative-rich games through immersive gameplay and thoughtful design. With an ever-growing game library of heartfelt, adventurous, and sometimes mysterious titles, CMDC Studios invites players to explore a wide range of digital experiences.

Development Team

- Game Jam Team -

Game Director
& Producer

Katya Farinsky

Leadership Team

Katya Farinsky
Joel Clapp
Ahria Nicholas
Andrew Thompson
Barysh Agaliyev
Charlie Klever
Dillon Gohl
Dylan Steen
Ransom Reed
Tanner Gohl

Engine Team

Ahria Nicholas – Lead
Brandon Hedden
Andrew Thompson
Dylan Steen
Stratton Slater
Richard Mora

Art Director

Joel Clapp

Concept Art

Dillon Gohl
Synia Khunprachansri
Alexander Keith
Alexandria Garno
Annie Johnson
Barysh Agaliyev
Jose Pinerua
Kathy Klaus
Lilly Tan
Richard Snyder

2D Illustration

Annie Johnson
Courtney Minden
Kathy Klaus
Lilly Tan
Synia Khunprachansri
Vivian Zoller

3D Modeling

Tanner Gohl
Dillon Gohl
Kathleen Zoller
Nicole Davis
Alexander Keith
Alexandria Garno
Andrew Truax
Evan Astrue
Keegan Walden
Jose Pinerua
Sierra O’Neal

3D Texturing

Joel Clapp
Dillon Gohl
Kathleen Zoller
Nicole Davis
Alexander Keith

Rigging &
3D Animation

Dillon Gohl
Kathleen Zoller

Splash Art

Joel Clapp
Synia Khunprachansri
Vivian Zoller

Narrative Design

Barysh Agaliyev – Lead
Charlie Klever
Alexandria Garno
Anthony Mondragon
Richard Snyder
Synia Khunprachansri
Tanner Gohl

Audio

Ransom Reed – Lead
Ren Dopalink
Eric Gerdlund

Promo Site

Andrew Thompson

- Expansion Team -

Directors

Katya Farinsky
Dylan Steen

Leadership Team

Katya Farinsky – Producer
Dylan Steen – Development
Dillon Gohl
Joel Clapp
Tanner Gohl
Ahria Nicholas
Brandon Hedden
Barysh Agaliyev
Andrew Thompson

Art Director

Dillon Gohl

Programmers

Dylan Steen – Lead
Brandon Hedden

3D Assets

Dillon Gohl

VFX

Tanner Gohl – Lead
Stratton Slater

2D Assets

Dillon Gohl
Joel Clapp

Social Media
Specialist

Barysh Agaliyev

Ramen Rush was made in collaboration with the Creative Media and Digital Culture Program (CMDC Program) at Washington State University Vancouver using Unity. The development team is incredibly grateful for the support and resources the CMDC program provides that allows our team to continue working remotely.

The development team wishes to extend special thanks to the Portland Indie Game Squad (PIGSquad) for hosting the June 2022 Character Creator Summer Slow Jam where the original Game Jam Edition of Ramen Rush was created. The team is also grateful for the CMDC Studios members who supported the expansion of Ramen Rush and offered playtesting feedback during our closed beta period.

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